![]() ![]() Roblox makes money in a way that's similar to what video game companies do, which speaks to its potential to grow into a very lucrative platform. Other experiences that are gaining in popularity are educational and social, from remodeling virtual homes to experiences that simulate going to school, according to the company's S-1 registration filing. Roblox relies on a community of developers and creators numbering over 8 million to provide content for the platform, and it's more than just games. ![]() Daily active users have more than doubled since 2018, with growth surging to a rate of 85% in 2020 during the pandemic. The company says that an average of 37 million active users currently use the platform every day. Roblox started in 2004 and takes inspiration from toys, entertainment, and games, in addition to social media. Moreover, it has potential opportunities to expand to other use cases, including business meetings and educational uses, to fuel growing adoption. The exciting thing about Roblox is that it blends virtual experiences with traditional social media features, so it's a sort of hybrid social media/gaming platform. Let's see what's going on with this interactive platform. ![]() That's why it pays to research new IPO stocks - especially a fast grower like Roblox.Ĭould Roblox deliver wealth-building gains for investors? It's possible. Still, identifying great companies early on in their growth cycle can lead to life-changing investment returns. ![]()
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